
Ashen Vanguard
Action RPG · Steam & Switch
London game development studio
EternalBattleForge is a Spitalfields studio building cel-shaded action games, bespoke combat systems, and complete productions for indie teams and publishers across the UK.

Trusted across the UK games scene
How we build
A transparent five-stage pipeline. You see playable builds early and often — no six-month black boxes.
A two-week paid discovery: we pressure-test your concept, define the core loop, and deliver a one-page design bible plus a fixed production quote.
Within four weeks you get a hands-on vertical slice — real controls, real feel — so we validate the fun before art and polish spend a single hour.
Our ligne-claire cel-shading pipeline, combat tuning, and tools team run in parallel sprints with fortnightly playable drops you can review.
We build out levels, balance the economy, hit 60fps targets on your platforms, and run structured playtests with our 2,000-strong tester pool.
Store submission, certification, launch-day war room, and a 90-day post-launch patch window are all included in every full production.
What we make
Pick a full production or drop us in for a single discipline. Every engagement is fixed-scope with weekly builds.
End-to-end development of your game from concept to store launch — design, art, engineering, audio, QA, and submission handled under one roof in Spitalfields.
Investment
from £85,000
Typical timeline
6–14 months
Selected work
A slice of recent shipped titles and studio collaborations.

Action RPG · Steam & Switch

Roguelite brawler · PC

Cosy adventure · Mobile

Co-op survival · Xbox

Our ligne-claire outlines keep every parry and dodge legible even in chaotic fights.

Flat cel-shaded colour and whimsical panel framing give each level a hand-drawn warmth.

We ship in-editor tuning panels so your team can iterate long after we hand over.
Partner voices
“The greybox slice landed in three weeks and the combat already felt better than our previous title did at ship. EternalBattleForge simply gets game feel.”
“Their cel-shading pipeline hit 60fps on Switch without us cutting a single art asset. The style bible they left behind is now our studio standard.”
“We dropped them in for a ten-week systems contract and got documented, tuneable combat plus AI that our own engineers could extend. Rare to find.”
“Launch day was calm because their war room caught two cert issues before submission. The 90-day patch window turned a good launch into a great one.”
Start a build
Send us your concept, target platforms, and rough timeline. We reply to every serious enquiry within two working days from our Spitalfields studio.