London game development studio

We forge worlds worth returning to.

EternalBattleForge is a Spitalfields studio building cel-shaded action games, bespoke combat systems, and complete productions for indie teams and publishers across the UK.

38
titles shipped
11 yrs
crafting games
4.9/5
partner rating
EternalBattleForge cel-shaded game artwork

Trusted across the UK games scene

  • BAFTA-nominated audio
  • Steam & console ready
  • GDPR-safe pipelines
  • Unreal & Unity certified
  • Playtested with 2,000+ users

How we build

From first sketch to launch day

A transparent five-stage pipeline. You see playable builds early and often — no six-month black boxes.

  1. 01

    Discovery & pitch

    A two-week paid discovery: we pressure-test your concept, define the core loop, and deliver a one-page design bible plus a fixed production quote.

  2. 02

    Greybox prototype

    Within four weeks you get a hands-on vertical slice — real controls, real feel — so we validate the fun before art and polish spend a single hour.

  3. 03

    Art & systems

    Our ligne-claire cel-shading pipeline, combat tuning, and tools team run in parallel sprints with fortnightly playable drops you can review.

  4. 04

    Content & polish

    We build out levels, balance the economy, hit 60fps targets on your platforms, and run structured playtests with our 2,000-strong tester pool.

  5. 05

    Ship & support

    Store submission, certification, launch-day war room, and a 90-day post-launch patch window are all included in every full production.

What we make

Services built for real game teams

Pick a full production or drop us in for a single discipline. Every engagement is fixed-scope with weekly builds.

Full production

End-to-end development of your game from concept to store launch — design, art, engineering, audio, QA, and submission handled under one roof in Spitalfields.

  • Dedicated 5–9 person pod
  • Unreal Engine 5 or Unity 6
  • Weekly playable builds
  • Console & Steam submission included

Investment

from £85,000

Typical timeline

6–14 months

Start a build

Selected work

Games we forged

A slice of recent shipped titles and studio collaborations.

Ashen Vanguard

Ashen Vanguard

Action RPG · Steam & Switch

Neon Cutlass

Neon Cutlass

Roguelite brawler · PC

Lantern & Lark

Lantern & Lark

Cosy adventure · Mobile

Fathom Drift

Fathom Drift

Co-op survival · Xbox

Combat that reads at a glance

Combat that reads at a glance

Our ligne-claire outlines keep every parry and dodge legible even in chaotic fights.

Worlds with a storybook soul

Worlds with a storybook soul

Flat cel-shaded colour and whimsical panel framing give each level a hand-drawn warmth.

Tools your designers will love

Tools your designers will love

We ship in-editor tuning panels so your team can iterate long after we hand over.

Partner voices

What studios say after launch

“The greybox slice landed in three weeks and the combat already felt better than our previous title did at ship. EternalBattleForge simply gets game feel.”

Marcus D.

Creative Director, Hollow Pines Games · Bristol

Shipped March 2026

“Their cel-shading pipeline hit 60fps on Switch without us cutting a single art asset. The style bible they left behind is now our studio standard.”

Priya S.

Art Lead, Kestrel Interactive · Manchester

Shipped November 2025

“We dropped them in for a ten-week systems contract and got documented, tuneable combat plus AI that our own engineers could extend. Rare to find.”

Tom H.

Technical Director, Bramble Byte · Leeds

Shipped July 2025

“Launch day was calm because their war room caught two cert issues before submission. The 90-day patch window turned a good launch into a great one.”

Elena K.

Producer, Saltmarsh Studios · Brighton

Shipped January 2026

Start a build

Tell us about your game

Send us your concept, target platforms, and rough timeline. We reply to every serious enquiry within two working days from our Spitalfields studio.

Studio
11B Lamb Street, Spitalfields, London E1 6EA
Studio hours
Mon–Fri, 9:30–18:00 GMT